The Card Game of Dice, Strategy, and Bold Bids
Created by inventor Adele Conn, Roll and Deal reinvents the trick-taking card game with a single, clever idea: let the dice decide.
Ready to roll the dice, deal the cards, and outsmart your friends? Roll and Deal is a card game of strategy, luck, and bold bids, created by inventor Adele Conn. It takes the trick-taking card game you already know and hands the rulebook to a pair of custom dice.
The setup is refreshingly simple. You play with a standard deck of cards, a pair of special dice, and up to four players. Each round, the dice make two key decisions: how many cards you will be dealt, and which suit is trump — or, if the roll calls for it, dealer's choice.
From there, the challenge is all yours. Your mission is to bid the exact number of tricks you think you can take. Nail your bid and you score big. Miss it — by even one — and you score nothing at all. It is a game of calculated risk, where playing it safe and going all in are both on the table.
- Dice-driven deals — a twelve-sided die sets how many cards each player receives.
- Shifting trump — a six-sided die names the trump suit for the round.
- Bid exact — score big for an exact bid; score zero if you miss.
- Sixteen rounds — a full game runs sixteen rounds of ever-changing hands.
- Up to four players — ideal for game nights, family gatherings, and friendly rivalries.
Because the dice reshape the game every round, no two hands — and no two games — ever play the same way. That constant variety is what keeps Roll and Deal easy to learn but endlessly entertaining, whether you are a card-game veteran or dealing in for the first time.
The game's dice pair carries a patent-pending ornamental design, and Roll and Deal is now available for manufacturing, retail, wholesale, distribution, and licensing opportunities. Ready to learn more? Contact us today to start the conversation.