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Roll the dice. Deal the cards. Outsmart your friends.

Roll and Deal is the card game of strategy, luck, and bold bids. Play with a standard deck, a pair of special dice, and up to four players — where every roll changes the hand and every bid puts your points on the line.

  • Easy to Learn: Play with a standard deck and pick it up in minutes.
  • Endlessly Replayable: The dice reshuffle the rules every round, so no two games play alike.
  • Up to 4 Players: Perfect for game nights, family gatherings, and friendly rivalries.

16 Rounds of Unpredictable Fun

Nail your bid and score big. Miss it and you get zero. Every roll and every deal keeps you on the edge of your seat.

Perfect for
  • Game Nights
  • Family Gatherings
  • Friendly Rivalries
  • Card & Dice Fans
Roll and Deal logo

A Patent-Pending Game Ready for Market

Roll and Deal pairs a standard deck with a purpose-built pair of dice covered by a patent-pending ornamental design. The concept is proven, protected, and ready for manufacturing, retail, wholesale, distribution, or licensing partners.

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Roll and Deal patent-pending dice pair design

Watch Roll and Deal in Action

See how the dice drive the deal, how bidding works, and why every round plays a little differently.

How Roll and Deal Works

You play with a standard deck of cards, a pair of special dice, and up to four players. Each round, the dice decide how many cards you will get and what the trump suit will be — or maybe it is dealer’s choice.

Your mission is to bid the exact number of tricks you can take. Nail your bid and you score big; miss it and you score nothing. Over 16 rounds of calculated risks and clever plays, every roll, deal, and bid keeps you on the edge of your seat.

Players around a table starting a round of Roll and Deal

The Problem

Game night gets predictable. The same decks, the same rules, and the same players fall into the same patterns — and the surprise wears off.

Roll and Deal dice setting the deal and the trump suit

The Solution

Roll and Deal hands the rules to the dice. One die sets how many cards you are dealt; the other sets the trump suit — so the game resets itself every single round.

Contact For Sale By Inventor about Roll and Deal

Contact

Ready to learn more? Roll and Deal is open for manufacturing, retail, distribution, and licensing. Get in touch to explore partnership opportunities.

Why Players Love Roll and Deal

  • Dice-Driven Deals A twelve-sided die decides how many cards each player receives, so no two hands are ever the same.
  • Ever-Changing Trump A six-sided die sets the trump suit each round, constantly shifting who holds the advantage.
  • Bid-Exact Scoring Hit your bid precisely to score big; come up short or overshoot and the round is worth zero.
  • Standard Deck Everything runs on a familiar 52-card deck — no proprietary cards to learn or replace.
  • Fast to Learn Simple rules mean new players are dealt in and competing within minutes.
  • 16 Rounds of Variety A full game spans sixteen rounds, each reshaped by the roll of the dice.
  • Up to Four Players Sized for game nights, family gatherings, and head-to-head rivalries.
  • Strategy Meets Luck Rewards calculated risk and bold bids while keeping every player in the game.

The Story Behind Roll and Deal

Roll and Deal was created by inventor Adele Conn, who set out to bring something new to the classic trick-taking card game.

Her idea was simple but clever: let a pair of dice control the game. One die decides how many cards are dealt, the other sets the trump suit — turning a familiar deck into a fresh challenge every round.

The result is a game of calculated risk and bold bids that rewards sharp play without ever feeling the same twice. Roll and Deal is now available for manufacturing, retail, wholesale, distribution, and licensing partners.

Roll and Deal logo

Contact Us About Roll and Deal

Interested in manufacturing, retail, wholesale, distribution, or licensing? Send a message and a member of the For Sale By Inventor team will get back to you.